Chonky enemies still punish you if you disrespect. Wondering If I should take more +damage/health burdens or house rules. doing full clears with relic builds and Face trading with hard mode bosses even at comparable level. Novel experience, fast range weapon while still being mobile. Focus on drowned for helm and chest, Vit for cape and helm, Armor for Acc. Crit strats become viable, starting to respect resolve, wish I focused on specific slots for blue print upgrades rather than spreading out past +4. Not sure how to adjust House rules to make it feel comfortable. Sometimes clearing a cycle in 1-3 generations, other times taking 12-15 generations. MVP3: Start to learn which spells and skills can be used to negate certain boss patterns.* Hgih damage combo, spammable skill with invulnerably frames for locked castle bosses. MVP: Relic that restores 6% health on weapon crit kill. Sweep bosses or turn off house rules before going back for bosses as per preference. When getting especially frustrated, find a Pacifist trait, drop to 50% enemy damage and no contact damage, do a full clear to relax. Harder Area burdens also introduce new difficulties but make earlier zones more resource rewarding. Especially after doing some of the scar challenges. Meanwhile previous versions of bosses start to become easier to trivial. New hard mode bosses introduce new challenges and walls of difficulties. No real sources of passive life sustain, low numbers, limited build options while still making stat progress. Struggle with bosses and clearing for first time.
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